Orion's Belt Manual

Battle Movement

Battle movements refers to the act of moving Combat Units on the Game Board after finishing the Deploy. Each unit has its own movement type, that can be one of the following: The movement type and the Movement Cost define the speed of a unit.

Total Movement

With Total Movement a unit can move to any adjacent square. Example: Mov All

Normal Movement

With Normal Movement unit can move to any adjacent square, except diagonal ones. Example: Mov Normal

Diagonal Movement

With Diagonal Movement a unit can only move to a diagonal (be aware of the Diagonal Trap). Example: Mov Diagonal

Front Movement

With Front Movement a unit can only move up front. If you need to change the direction, you'll have to use a rotation. Example: Mov Front

Drop Movement

A unit with Drop Movement is a unit that may drop another unit on the Game Board by moving. Example: the Queen may drop an Egg on the Game Board.

No Movement

A unit with No Movement can't move during all battle. Example: Mov Nove

Movement Cost

The Movement type defines how a unit can move on the Game Board, But all Combat Units also have a Movement Cost that translates to how fast they are. On each battle turn, a player has 6 Movement Points to spend: he can move units, attack units, or even ignore them.

If a unit has a Movement Cost of 2, that means that we can move it 3 times on the same turn (6/2=3). For example, the Doomer has a cost of 3 and the Eagle a cost of 2. And this makes the Eagle faster than the Doomer, even thought both units share Diagonal Movement.

Movement Points

The Movement Points represent how much actions you can perform on your battle turn. On each turn you'll get six Movement Points to spend, and there are several actions that you can take:
  • An attack will cost 1 movement point
  • Moving a combat unit will have a cost that will depend on the combat unit. All Combat Units have a defined Movement Cost
  • Splitting a unit group, will cost twice as much as moving that group
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